Player-centric game development,
from concept to global scale.

2D and 3D titles across mobile and PC, from hyper-casual prototypes to mid-core live games. We go past the visuals into gameplay, monetisation, and LiveOps systems engineered for retention and long-term performance.

Unity & Unreal
engine expertise
Mobile / PC / Web
cross-platform delivery
LiveOps & multiplayer
backend & retention systems
Selected clients
Power to LiveRBM GlobalDragonflySquiblerMOOSainsbury'sMPCX-LinkPower to LiveRBM GlobalDragonflySquiblerMOOSainsbury'sMPCX-LinkPower to LiveRBM GlobalDragonflySquiblerMOOSainsbury'sMPCX-Link

Games that survive week four, not just launch day.

Shipping a game is the easy part. Keeping a game alive through store updates, engine upgrades, LiveOps events, and the retention curve nobody wants to talk about is where most studios lose. We build games and the backend that runs them with that second problem in mind from day one.

Our teams have shipped mobile casual, hyper-casual, mid-core, browser-based multiplayer, and Unity and Unreal console titles. We combine technical engineering discipline with a deep understanding of core loops, progression systems, and game feel. Then we wire the SaaS basics around them (CI/CD, crash analytics, feature flags, A/B testing, LiveOps tooling) so the design team can ship events without paging engineering.

PC strategy, mobile action and the backends that keep them live.

We take on full co-development, dedicated pods for specific subsystems, or backend-only mandates. The shapes below map to titles we've shipped on Steam, mobile stores, and the open web.

Strategy & Steam PC titles.

PC titles built to keep players past launch week. Mid-core strategy and survival titles for PC and Steam, Unity-based, with Steam achievements, workshop support, and the LiveOps scaffolding to run seasons post-launch.

Mobile action & hyper-casual.

Mobile titles tuned for install cost and retention, not just downloads. Unity-first mobile in endless, survival, and casual simulation, with F2P monetisation, rewarded ads, and CPI testing pipelines, shipped across Android and iOS, AR-enabled where it earns the battery.

Unity and Unreal co-development.

Extra senior game-dev capacity that works the way your studio does. Dedicated pods embedded with your team across gameplay programming, tools, rendering, animation, and netcode, adopting your conventions rather than imposing ours.

Multiplayer and netcode.

Multiplayer that stays fair and smooth under real load. Authoritative servers, lockstep, rollback, and matchmaking on Photon, Unity Netcode, Nakama, or bespoke servers in Go, C#, or Rust when off-the-shelf options don't fit.

LiveOps tooling and backends.

Run events and economy changes without paging engineering. Player accounts, inventory, economy, events, leaderboards, and remote config, with admin tools your LiveOps team uses daily.

Web, browser & Unreal Pixel Streaming.

Reach players instantly, no install required. WebGL, PixiJS, Phaser, and Three.js builds for the open web, plus Unreal Pixel Streaming for arch-viz and metaverse experiences delivered as streamed pixels that run in any browser.

Scoping game development? Get an engineer's read on your build in 30 minutes — no sales pitch, no decks.

Start a project

A pragmatic game-dev stack.

We ship in the engine and tooling that fits the title, the platform targets, and the team you'll operate it with, not the engine we'd personally prefer.

Engines
UnityUnreal Engine 5GodotCocos2d-xPixiJSPhaserThree.js
Languages
C#C++TypeScriptRustGDScriptLuaPython (tooling)
Multiplayer
PhotonUnity NetcodeNakamaMirrorAWS GameLiftPlayFab Party
Backend & LiveOps
PlayFabFirebaseGo / Node backendsRedisPostgreSQLCloudflare Workers
Analytics & telemetry
GameAnalyticsAmplitudeFirebase AnalyticsAppsFlyerCrashlyticsSentry

Pick the engagement model
that fits the commitment.

The same game development work ships under any of these three commercial shapes. The difference is in how you hold us accountable and how you scale up or down.

Questions from studios and publishers.

Can't find what you're looking for? Email hello@cloudini.co and we'll reply within one working day.

  • Both. Many engagements are dedicated co-dev pods for publishers and studios. Others are original titles where you own the IP and we provide engineering, art direction, and production. We're explicit about IP ownership in the contract. No ambiguity.

We are a mental health charity and not tech-minded. We needed to improve our patient registration system but wanted a company that we can relate to. Hassan took the time to meet with me and patiently went through our process to find a personalised solution for us. Hassan's team did a great job streamlining our process and connected our registration system to our patient management software. Whenever we have a glitch, they resolve this quickly.
Tien KueiCEO, Power to Live Foundation

Let's build from here.

Thirty minutes with an engineer who builds. No sales, no drip campaign. If we're the wrong fit we'll tell you and point you somewhere better.

Response
Within one working day
Minimum
Two-week discovery